-
**Is your feature request related to a problem? Please describe.**
This program generates the first n polygonal numbers with input number of vertices.
**Describe the solution you'd like**
A polyg…
-
It should be possible to increase the performance of `Cell.to_gds` using multi-threading. The generation of polygonal boundaries from `FlexPath` and `RobustPath` and fracturing all polygons (including…
-
When reading this excellent paper, I have the following questions about the "CardiacUDA" dataset. I am looking forward to your reply. Thank you very much.
1. **Video Number**:The data sets obtained f…
-
Wishlist stub for a new format to support: [OpenFOAM](https://cfd.direct/openfoam)'s [polyMesh](https://cfd.direct/openfoam/user-guide/v7-mesh-description/#x24-1680005.1).
> By default OpenFOAM def…
-
I would like to explore the addition of a general element class to support arbitrary polygonal and polyhedral elements (i.e. two classes, one for 2d one for 3d, the face elements for polyhedral elemen…
-
Assigning prime numbers to our foundational emoji set could unlock deeper layers of symbolic meaning and mathematical resonance. Let's dive in!
Starting with the "prime" emoji themselves, we could…
-
**User story**
Currently polygonal segmentation representation does not scale well. An alternative is to use the raw bitmasks. This is already under way with #927. The highlighting works well and…
-
Right now the circle tessellator will generate a polygonal approximation that stays within .1 pixels (settable with a source constant) of the true circle. But, after a certain diameter the polygon ver…
flar updated
5 months ago
-
I have a polygonal layer with around 600-700 features. For some reason, even if I have other layers that are more or less the same in the number of features, this one takes the longest to load, around…
-
### Godot version
3.2.1 (Looks to be present in 4.0.0 too, but haven't tested)
### System information
Windows 10
### Issue description
I have some Area2Ds in my game whose polygonal hit…