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- [ ] `piqtree2.robinson_foulds(*trees: cogent3.PhyloNode) -> tuple[int,...]`
- [ ] `piqtree2.random_tree(num_taxa: int, tree_mode: enum, num_trees: int, rand_seed: typing.Optional[int]=None) -> tup…
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# Description
Pre-alpha 6 is planned to be update slotted to March or April 2024. It'd flesh out features introduced in 0.5, such as items, and introduce player to new menus, like character and inven…
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**Describe the bug**
When streaming from UE 5 to spout we observe the parts of the image that are meant to be fully opaque to be translucent.
Here is a single frame (unfortunately with inverted alph…
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Have fun!
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Goal: Tiers 41 -> 100 (stops at 101)
✅ = complete
Refactors: ✅
* Backgrounds should read from background folders instead of being hardcoded: Overworld, Battle ✅
* Music should read from music fo…
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LBPHub does it just fine, so idk why LBP2PA has trouble with it
you can still switch into the mode manually if one so desires
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Four portrait sets for chapter 1:
Kath
Lester
Elaine
Generic Knight
Abelon doesn't talk yet so he doesn't need one.
I haven't figured out what emotions each character needs, or even what t…
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**Milestone Description:**
Develop the SDK Pre-Alpha by completing the following stages:
Stage 1: Gaming Service Contracts and Their Composition Examples
- Develop modular contracts required to bui…
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The example in https://github.com/JuliaGraphics/ColorTypes.jl/issues/166 made me wonder whether `ColorTypes.jl` should try to encode the difference between e.g. pre-multiplied alpha and straight alpha…
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There's an alpha release available now that can be installed using `pip install --pre`
https://pypi.org/project/zarr/3.0.0a0/