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Ahoy, I hope you're doing fine!
As I and my company are based in Germany and have some demand for data erasure, due to our business field, we’re still better off using open-source software than som…
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We already have an implementation of PCG pseudorandom number generation in [roc-random](https://github.com/lukewilliamboswell/roc-random) but implementing random generators in a purely functional lang…
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I started looking at the state of random in Gleam and I have several ideas.
1. `int.random` and `float.random` do not have seeds. It might be a problem for libraries. For example: if you want a fake-…
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Have you looked into using asm.js for the PRNG algorithms?
http://asmjs.org/
It may take a little refactoring but there is a potential speed boost.
http://jsperf.com/asm-js-rng/6
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I have noticed that the positions of nodes change randomly between runs on the same graph, even if I use ```ogdf::setSeed(42);```.
This looks like a data race problem. Even if you set the seed on t…
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We've already had a lot of discussion on this. Lets summarise algorithms here.
This is about small, fast PRNGs. Speed, size and performance in tests like PractRand and TestU01 is of interest here; …
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In order to make discussion about RNG initialization etc. more effective, I've tried to classify the requirements to our random number generators for different applications:
1. just spit out some num…
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This is a meta-issue concerning the uses of random number generation facilities, as discussed in the Discord. Since several Boost.Random components are being replaced with their standard library count…
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A Random Generator component with Data Bits 64 generated the following sequence of values for me:
ffffffffdd309afb
ffffffffc92dcf63
000000006c38104d
ffffffff997c3694
0000000…
simoc updated
3 years ago
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https://github.com/RuiFilipeCampos/MontyCarlo/blob/224a821b4e84992928e22d31bbfed25f7db50393/MontyCarlo/tools/CubicInverseTransform.pyx#L234-L269
Using old pRNG.