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Integrate OgreProcedural into our code base. Give it a touch up so it matches our code styling and guidelines so we can expose it directly to the game developer.
Lets us cut down dramatically on the…
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Since this is already a very mathy, physics-driven game, maybe the characters themselves could lean into that as well. The animation system that comes to mind is that of Rain World:
https://www.yo…
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Below is a list of AI model disciplines that will be useful tools in the graphics editing process. Feel free to comment with ideas for more items missing from this list.
- Image generation (to turn…
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### Pitch
It may prove beneficial to give users the option to generate avatars procedurally. The default avatar is still used for unassigned avatars. The type of procedural art is left to the impleme…
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Was inspired by Squircle Art he made this cool setup of book rack and books in AN:
https://squircleart.github.io/animation-nodes/procedural-bookshelves-in-animation-nodes.html
I think... I should …
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**[ ID ]** 33d9e0ac-892c-49c1-a522-202cc94061ec
**[ Submitter's Name ]** Noah Swartz
**[ Space ]** digital
**[ Secondary Space ]** demystify
**[ Format ]** hands-on
### Description
My session will…
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# Abstract
There is a purely classical procedural generation algorithm called "[wave function collapse](https://github.com/mxgmn/WaveFunctionCollapse)". Despite the name, this is a classical algorith…
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Read into the Procedural Worlds assets. See Slack channel for links. Discuss wich tools we are going to employ such as Worldmanager API. Verify if the Easy Road plugin is compatible but I think yes as…
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One large area that syzkaller handles poorly is filesystem fuzzing: both mounting custom images and then executing random operations on these images.
What's exactly the best way of doing this is an o…
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[the "novel"](http://tpp.mfat.govt.nz/text)
- I present the text of the Trans-Pacific Partnership as a "found art" style generated novel.
- I would argue that a document such as the TPP is created thr…