-
These demonstrate procedural content generation techniques, primarily using the _Grasshopper.Procedural_ library.
- [ ] Simple procedural landscape
- [ ] Endless "chunked" procedural landscape
-
# Unreal Engine 5 程序化内容生成框架(PCG)Procedural Content Generation
>https://docs.unrealengine.com/5.3/zh-CN/procedural-content-generation-overview/
>程序化内容生成框架(PCG)是一个用于在虚幻引擎中创建你自己的程序化内容及工具的工具集。借助PCG,技…
-
# Abstract
There is a purely classical procedural generation algorithm called "[wave function collapse](https://github.com/mxgmn/WaveFunctionCollapse)". Despite the name, this is a classical algorith…
-
This is a must in any game engine, to not utilize Houdini's procedural content generation & particle handling abilities would be shooting ourselves in the foot, this is an absolute must for the engine…
-
### Is your feature request related to a problem? Please describe.
Resonite offers basic texture processing options in the inspector. However with ProtoFlux's DSP context a lot more powerful toolset …
-
Below is a list of AI model disciplines that will be useful tools in the graphics editing process. Feel free to comment with ideas for more items missing from this list.
- Upscaling
- Image genera…
-
If you create plugins to handle dynamic payload generation, you still need a file on disk (matching the payload reference) to invoke them.
Example:
```
def myProcedural(
args = {
int numC…
-
# Abstract
Algorithms are sometimes used to generate things like maps, levels, puzzles or even stories for games. This is [procedural generation](https://en.wikipedia.org/wiki/Procedural_generation…
-
Hi! I intend to participate in the challenge. This is my first time joining NaNoGenMo. I've some experience with procedural content generation and have a newly found interest in solo RPG games, so I t…
-
## Applications with access to tile map content
### Doors
Some obstacles could be removed from the tile map to open a way.
### Dynamic world
Handling dynamic worlds like MineCraft would be…