-
I am encountering an index error when running [this](https://flax.readthedocs.io/en/v0.8.3/experimental/nnx/nnx_basics.html#:~:text=from%20functools%20import%20partial) example in the documentation
I…
-
Hello everyone,
I've encountered a problem while implementing an A2C (Advantage Actor-Critic) network involving Flax and Optax. My network includes _policy_network_ and _value_network_, each containi…
-
I've seen a few projects use rand in security sensitive code.
A reviewer may eventually point them to this warning in the book:
https://github.com/rust-random/book/blame/master/src/guide-rngs.md#L26…
-
I am currently trying to move existing OpenCL code to the Parallella.
The code includes a MWC pseudo-random number generator (http://cas.ee.ic.ac.uk/people/dt10/research/rngs-gpu-mwc64x.html).
The co…
-
I am looking for an efficient way to obtain the same pseudo random numbers being independent of the backend and parallelization. The focus is on parallel RNG, so it can be easily mapped to serial exec…
-
The table in https://rust-random.github.io/book/guide-rngs.html#cryptographically-secure-pseudo-random-number-generators-csprngs lists StdRng with known properties for "performance", "initialization",…
-
- [x] JavaScript - Math.random d7b097b191632d68c25ce41d5e7507b834aed6d8
- [x] Go - math/rand d7b097b191632d68c25ce41d5e7507b834aed6d8
- [ ] PHP
- [ ] Perl
- [x] Rust (28a0912)
- [ ] Python
- [ ]…
-
Currently, we pass an RNG and `Participant::Input` to all `handle_...` and `gen_...` methods in all `...Participant` protocols. However, in many cases this isn't required. Once we are complete with au…
-
### Describe the project you are working on
A game that uses various forms of randomness for terrain generation and placing and naming cities and objects (`randi`, `randf`, `randfn`, `OpenSimplexNo…
-
Because there is no exposed seeding and rand/random functions don't take seeds, it's hard to write parallel code.