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Is there a specific reason for
```
PATCH_IF ~%SOURCE_RES%~ STRING_EQUAL_CASE charbase BEGIN
valid = 0
END ELSE BEGIN
```
in fj_cre_validity? Changelog says it is at least 14 years old, so…
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Приветствую.
хотелось бы погонять на Маке. Вещи для мака упаковывал, но с архитектурой PSTEE не знаком.
Может что-то недопонял из `Readme.md`, но думаю совместными силами доделать для маков см…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- …
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In the first stage we want to add all missing pieces for EE-only mods to run on the original games with GemRB (unless they rely on EE data itself).
Several things need to happen. Many things are s…
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Our audio is either queued or it hard stops whatever is playing and starts the new sound. This latter approach is used for the so called speech channel, since you don't want the actor to continue yapp…
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Devas, solars and planetars need some different blending to be drawn right, it looks like strong lightening and blur (top original, bottom gemrb):
![](https://content.invisioncic.com/u284679/month…
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The original games came with a bunch of 2da tables and similar ids files. I wonder which we don't use yet. In the past it helped resolving what was eventually #89 for example.
This task is about se…
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Several opcode descriptions are listed twice:
- [op219 (BGEE)](https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op219)
- [op219 (PSTEE)](https://gibberlings3.github.io/iesdp/opcodes/pstee.htm#o…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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PSTEE is unusual compared to the other Enhanced Editions games, even though it is based on roughly the same game engine revision. The biggest difference is currently the number of available script act…