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With the more ore tools addon, we can rework the function so it converts the netherite into the stronger ores and possibly randomize ires that are similar in strength.
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I was wondering if you could help me, I would like to have at the start of each new game if it could randomize ore generation that way players can't memorize where all the ores are and have an unfair …
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Same functionality as Automelt, except instead of looking for gear to melt, it looks for ores to smelt. This will alleviate having to set up 1-2 work orders per ore up on every playthrough.
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I have JED producing a Wasteland biome dimension, and Recurrent Complex creating a small building that you spawn in when you start in said dimension. Unfortunately it is very intermittent. I will lo…
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> **Mod(s) Affected**
- squareone_ores
- squareone_exp
- squareone_items/nodes.lua
- xdecor/src.lua
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> - Checklist of planned development
- [X] randomize the dropped lump count of common…
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Make the ore randomize to a different set location when a new one is made. System will be used to make the mining areas. Will require a change on how the ore is made. Should be changed to automaticall…
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I have looked through previous proposals of Botania, but I have yet to see the use of Botania as magic gated entirely behind Twilight Forest progression as a possibility. Proposal: Botania being intro…
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Not actually a noticed issue. Just going through my logs with blame installed and passing out some Blame Reports:
https://pastebin.com/cAdzFb1V
Simpleores2-1.16.4-2.4.2.4
SimpleCoreLib-1.16.4-2.0.3…
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**Describe the content or mechanics you are proposing.**
Allow
- The Blend tool to be used in Generation (not to be confused with Generate) so that mappers can decide to randomize ore sizes, or he…
50275 updated
4 years ago
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When using this mod on a server with Anti XRay plugin, u can not Xray for most ores and exotic blocks like mossy cobblestone (dungeon).
I would like this mod to have some sort of algorithm to figur…