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I know raylib has an active opengl context but not sure if rmlui has support for the systems/non rendering parts of raylib.
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The build system for this tool is too convoluted. Not only does it insist on building raylib from scratch, despite package managers and alike providing an easier way of obtaining `libraylib.so` and `l…
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I was investigating cross compilation and decided to try out the vendor raylib. I had a problem with linking glfw, so i looked at the this configuration:
```
"linux-x64" : {
"link-args" : [],
…
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Hey o, 👋 I'm pretty new to both Zig and `raylib-zig`, and I think I stumbled upon a bug while trying to build my project for different platforms. I've discussed this in the Zig Discord server, and the…
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### Describe the bug
It's not possible to run raylib app on wayland (and probably on X too)
```
$ odin run .
INFO: Initializing raylib 5.0
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported …
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### Issue description
I have seen recently in the original Raylib library's examples, in the GPU skinning example to be exact, that it uses a function called UpdateModelAnimationBones. As I underst…
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- I'm on `Darwin xxx.local 24.1.0 Darwin Kernel Version 24.1.0: Thu Oct 10 21:03:11 PDT 2024; root:xnu-11215.41.3~2/RELEASE_ARM64_T6020 arm64` and `macOS Sequioa 15.1`
- I'm starting sbcl with `sbcl …
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## Context
We want to switch from QT to raylib for the UI.
On device, we use Wayland with Weston 1.9 (from 2015) as the compositor.
Wayland defines a bunch of protocols to communicate with the…
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I am running Debian 13 testing with the standard configuration of Gnome which uses Wayland
First of all normal raylib examples compile and run normally so it's not an issue with something outside o…
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Please update to newly released raylib v5.5. :pray: Thanks.
https://github.com/raysan5/raylib/releases/tag/5.5