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**Submitting author:** @dominic-chang (Dominic Chang)
**Repository:** https://github.com/dominic-chang/Krang.jl
**Branch with paper.md** (empty if default branch): joss-paper
**Version:** v0.1.0
**Edi…
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It would be nice to see how bend performs comparing to other parallel functional languages in a semi-realistic benchmark
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Include a raytracer for estimating dispersion calibration, and signal intensity for an experiment.
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- [x] NVIDIA crash fix on latest drivers (~December 2023)
- [x] DXR Inline Raytracing
- [x] AMD FSR 2.2 integration & quality modes
- [x] Increased 200 FPS hard lock in player config to 999 FPS
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Haven't figured out refraction yet, but I got this to work in shadertoy rendering at 60fps with some code and scene changes.
https://www.shadertoy.com/view/3tlXRl
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# Raytracer
## Introduction
Our task is to implement a simple raytracer that will render sphere using raytracing for the GPR5204 module.
## Implementation
Some of the class or function we need…
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This would be a fun example program/benchmark/test case.
eholk updated
11 years ago
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Sorting is ubiquitous in software, but kind of tricky to get right on GPU. It would be very useful to have this as a package, for example to write a raytracer.
There's a lot of research out there,…
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As far as I can tell there is no way to detect fluids (at least not water) with the raytracer.
I think this is a pretty important feature for moving vehicles, and also would just be nice to take bett…
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Assume non-adaptive sampling, ie. independent computations at each (independently selected) pixel.