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Hello,thank you for your excellent work,I get the error in gaussiantracer when update_bvh:(cuda 11.6)
“gaussian-raytracing/scene/gaussian_model.py", line 432, in update_bvh
self.gaussian_tracer.upda…
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Hello! Thank you for creating THREE.js-RayTracing-Renderer!
I would like to use this THREE.js-RayTracing-Renderer to render the 3D version of Freeciv:
https://www.freecivx.net/
https://github.c…
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**Describe the bug**
I ran into errors when compiling my [Raytracing demo app](https://github.com/GPSnoopy/RayTracingInVulkan.git). Please refer to *Failure logs* section for more details
**Enviro…
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Include a raytracer for estimating dispersion calibration, and signal intensity for an experiment.
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It would be nice to see how bend performs comparing to other parallel functional languages in a semi-realistic benchmark
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# Raytracer
## Introduction
Our task is to implement a simple raytracer that will render sphere using raytracing for the GPR5204 module.
## Implementation
Some of the class or function we need…
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- [x] NVIDIA crash fix on latest drivers (~December 2023)
- [x] DXR Inline Raytracing
- [x] AMD FSR 2.2 integration & quality modes
- [x] Increased 200 FPS hard lock in player config to 999 FPS
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Haven't figured out refraction yet, but I got this to work in shadertoy rendering at 60fps with some code and scene changes.
https://www.shadertoy.com/view/3tlXRl
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This would be a fun example program/benchmark/test case.
eholk updated
11 years ago
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Assume non-adaptive sampling, ie. independent computations at each (independently selected) pixel.