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```fish
$ cargo r --example raytracing
Finished dev [unoptimized + debuginfo] target(s) in 0.03s
Running `target/debug/examples/raytracing`
2024-04-09 07:49:53.202 raytracing[3325:82928] …
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Ray marching to have a step size of how far a ray will travel each time. Can have it dynamically change so it's more the further it is away from anything and smaller when closer.
Work out how to do…
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Pipeline library support for RayTracing pipelines is a major feature that would be nice to have.
Introduction of pipeline libraries introduces large change I would like to separate out from RayTracin…
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Now that the M3 has hardware raytracing, I think it could be very nice to add support for it. Is your GPU Optix renderer designed in a way that could be easy to adapt it?
cblc updated
2 months ago
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it loads for a second then closes.
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Um die FPS zu erhöhen, könnten weiter entfernte Bereiche mit geringerer Auflösung berechnet werden.
Dazu werden wiederholend ein paar Pixel zunächst übersprungen und wenn sowohl der Pixel links als au…
L3P3 updated
3 months ago
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## Outline
Utilize cache coherency and parallelization techniques in BRL-CAD's ray tracing pipeline, and demonstrate graphically.
## Details
BRL-CAD has one of the oldest and fastest parallel ray…
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Seems the one you are using is abandon: [ashawkey/raytracing](https://github.com/ashawkey/raytracing)
I couldn't find a way to build it
Also could you please also upload the config files for runni…
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Hi, I was curious if there is any support for ray tracing. I am interested in prototyping raytracing applications on macOS with Metal 2 and then scaling them up for production on Nvidia's RTX GPUs.