-
It would be nice if there was a plugin system that would enable other mod authors to implement custom raytracing algorithms. The reason being, that it ensures an easy and more reliable mod-intercompat…
-
OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/…
-
OpenAL Soft already has EFX which is a powerful way to create immersive environments by adding reverb to ingame sounds. However, the reverb generated by EFX is based on a preset and not calculated in …
-
I have seen your HLBVH code, and would just like to please ask if this is related to:
"HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry"
by J. Pantaleoni and and D…
-
### Description
First of all, nice project!
I was wondering whether it is to be expected that the exported meshes contain intersecting triangles or don't preserve sharp features.
I fully un…
-
## Background
I have compiled your program successfully with some report that
```
# build
1. The OSG depends on GCC 7.5 (>4.8), and libraries should be exported to global searching path
2. CUDA…
-
I'm trying to implement free mouse movement on top of grid based terrain, with A\* search. Everything is working fine, except the smoothenPath method is smoothing a little too much (most of the times …
-
Today we use a 2D costmap of independent cells. While this is a good and cheap way of saving some relevant information, it will bound us for the foreseeable future to 2.5D land.
If we want to suppo…
-
```python
import numpy as np
from prysm.polynomials.qpoly import compute_z_zprime_Q2d, Q2d_nm_c_to_a_b, Q2d
from prysm.polynomials import fringe_to_nm, nm_to_name
from prysm import geometry, coord…
-
In our research group we have identified a problem in the LIME raytracer
causing the central pixel fluxes in a ~1/r^2 distribution to be overestimated.
For the same model with different pixel sizes …