-
```
In function ‘void* memcpy(void*, const void*, size_t)’,
inlined from ‘bool idDataQueue::Append(int, const byte*, int, const byte*, int) [with int maxItems = 64; int maxBuffer = 8000]’ at idl…
Kr3m updated
14 hours ago
-
I can't seem to get the newly compiled binary to run on my system.
OS: Arch Linux, kernel version 6.1.9
GPU: Nvidia GeForce RTX 2080 SUPER
Display: HP Omen GSync Compatible Display, 1440p 165hz …
-
Would it be possible to play DOOM3BFA using the more modern iteration of RBDOOM3BFG? I ask since the latter now has support for Vulkan and DX12, along with an overhauled lighting system, but lacks com…
-
### Describe the bug
`RBDoom3BFG` crashes early on during the `Initializing Render Shaders` stage, with the following error:
```console
Created Vulkan device: NVIDIA GeForce RTX 3080
----- Initial…
-
Please answer here if you'd like to be able to login at https://modwiki.dhewm3.org/ to edit pages.
We'll add you to the Github organization then so our Gitit wiki will accept your login through Githu…
-
Any chance that soft shadows (RBDoom3BFG alike) will appear in Dhewm3?
-
First i copy all the files, and try to run RBDoom3BFG.exe and the menu screen appears, then when i select new game and expantion and difficulty, after the intro the game crash :(
i try one by one the…
-
Looking at projects like xash-rt by sultim, which brings Path Tracing to Half Life, do we have any any plans to bring path tracing/RTGI with RT Reflections to Doom 3? This would really bring the game …
-
**Describe the bug**
The source ports from RBDoom3BFG and its derivatives seems to cause these bizarre micro-pauses during gameplay in Doom 3 that normally doesn't happen with vanilla Doom 3: BFG Edi…
-
Hello there,
while I was gathering some info about another issue I have with version 1.5.x on deck (low performance) I noticed that the in-game console does not take any inputs on Deck.
You can …