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I have a simple scene with a few capsule and a box. The program encounter an assertion fail every time I use the setTransform on a kinematic body that is exting the collision with another body. I saw …
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I just need test some physics engine libraries to use one. I think ... i don't want to implement it by myself. :)
https://github.com/DanielChappuis/reactphysics3d
https://github.com/RandyGaul/qu3e…
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Implement a physics/collision system for 3D:
https://www.reactphysics3d.com
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Using message draw_line can be slow when you need to draw a lot of lines.
For example debug for 3d physics.
https://…
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/cib
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I'm trying to use Irrlicht to generate the bounding box since Irrlicht makes rectangles that more closely resemble the mesh. Since this can't do rectanlges, I'm trying to make it work wi…
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```
pure virtual method called
terminate called without an active exception
Thread 1 "Cojarexp" received signal SIGABRT, Aborted.
__pthread_kill_implementation (no_tid=0, signo=6, threadid=) at …
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I'm at it again - assert(std::abs(determinant) > MACHINE_EPSILON); is firing:
reactphysics3d::Matrix2x2::getInverse(const reactphysics3d::Matrix2x2 * const this) (/home/ian/dev/hedgey/Engine/lib/re…
ghost updated
3 years ago
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When building 0.9.0 on UWP, there's some additional warnings and errors that surface! I am currently trying to switch from calling `msbuild` directly on Windows (which did work) to calling `cmake` ins…
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Here is my code for creating a convex mesh:
```cpp
void Entity::createConvexMesh()
{
reactphysics3d::Transform transform = reactphysics3d::Transform::identity();
body = scene_p->physicsWorld->c…