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when you shoot, you get pushed back a little. Sniper rifle will send you flying back, rocket too. pistol is lightweight, bow is none.
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So I had 2 main ideas for the Shell Recoil feature in 2.4. These ideas are:
- Making the knockback stronger. You can be going at a wall at like full speed and get knocked back by like 2ft or summ idk…
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Make it so that you can shell recoil in the air. I couldn't recoil in the air when I tested it.
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Since new update arrive today, AUG will decrease
> AUG
> Horizontal recoil decreased by approximately 2.3%.
> Vertical recoil decreased by approximately 4.5%.
> Recoil reduction while crouched i…
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Nice and simple: The player sets the desired recoil length **_L_**, which determines the magnitude of the recoil force. When the gun is fired, you apply a constant recoil force _**FRecoil**_ for a dur…
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Hello, I have used a few Logitech scripts in the past, but am new to trying this one out. I like that you included the adjustments for things like 2x, 4x, as well as attachments/no attachments, etc. …
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I am particularly interested in experimenting with the ReCOIL and was wondering if there is any plan to release the implementation code?
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When a user clicks on post for reading whole post it fetches data from backend after going back and user clicks on same post again it sends another backend call, instead it is good idea to stor…
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### Description
Make a slight zoom magnification change to the gun's recoil.
This makes the visual of recoil more realistic.
The current configuration of recoil is realized by a two-dimensional m…