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Apple had skylights, in between the floors of the different levels of the building. It consistently let light through the floors while also providing a generally pleasant color to the floor; from refl…
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## Description :
- Implement a Dark/Light mode toggle to enhance user experience by allowing users to switch between a light and dark theme. This feature will add a button or icon (e.g., sun/moon) to…
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We may wish to generalize the code to include reflected light, particularly for phase curve modeling. Shouldn't be too hard to do.
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# 🐞 Bug Report
### 📋 Description
The dark toggle button is not working appropriate on the website and the website is in dark mode forever as not changing even on clicking the theme change button. …
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### What happened?
I am updating a group of lights from OpenHAB via MQTT. OpenHAB behaves correctly and sends the expected payload. Zigbee2MQTT (Z2M) receives and processes this payload, as evidenced…
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- Should bring in/mention radiative transfer modeling
- Atmospheric windows were confusing, add in graphics
Questions that came up:
**how does albedo relate to reflectance?** the [albedo](https:/…
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### What client do you play on?
enUS
### Faction
Both
### Content Phase:
70
### Current Behaviour
When a player reflects Nether Beam during Gravity Lapse using Spell Reflection, it will proc Ju…
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## Bevy version
4db18d85c12c15e86a39f848829d67a6bb0ee2e0
## \[Optional\] Relevant system information
```
2024-10-30T22:18:58.292727Z INFO bevy_diagnostic::system_information_diagnostics_plugin::in…
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### Tested versions
Reproducible in 4.3.rc1
### System information
Godot v4.3.rc1 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6070) - Intel(R) Core…
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### Problem
Recently, we got many visuals improvements, such as dynamic shadows, and more are upcoming, according to the milestone. However, creating light sources itself is still weird, on many po…