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Create a robust rendering pipeline for v0.2.0 of the engine.
### Characteristics
- [ ] Renders the landscape.
- [ ] Renders multiple agents.
- [ ] Can optionally render vertex normals.
- [ ] Frustum …
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### Tested versions
GoDot Engine 4.3
x86_64 · 64 bit · 15 August 2024
### System information
Windows 10
### Issue description
This is the 1st time I use Godot, I never installed it before.
I'm…
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**Is your feature request related to a problem? Please describe.**
The current implementation of pipeline.show() uses Mermaid for graph rendering [Visualizing Pipelines](https://docs.haystack.deepset…
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There is significant overhead in bevy implementation I am unable to address; So I1m reverting back to the use of a raw wgpu pipeline.
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The [Tracy profiler](https://github.com/wolfpld/tracy) shows MapLibre is mostly GPU bound when rendering a complex style on a high end laptop. An example on i9-11950H and its iGPU:
![i9_11950H_iGPU](…
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**I dont know that much about this subject so someone else should probably fill this out**
Vulkan, OpenGL, WebGPU
Shaders GLSL?
how would extra modules add postprocessing passes?
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### Tested versions
Reproducible in: 4.3.stable, **4.3.rc1**
Not reproducible in: **4.3.beta3**, 4.3.beta2, 4.3.beta1, 4.2.stable
### System information
Device: Moto G84, OS: Android 14, Renderer:…
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I currently have a situation where on view resizing, I'm recreating the `RenderPass`. That means I also have to recreate `Nvg` in order to pass the new `RenderPass` to it. This causes errors for me.
…
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## Bevy version
https://github.com/bevyengine/bevy/commit/c5af1335eb48f990c71082787ff566fc793aab33
## Operating system & version
macOS Catalina, 10.15.7
AdapterInfo { name: "AMD Radeon RX 57…
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# 브라우저 렌더링 파이프라인 - jeongdo park
브라우저 렌더링 파이프라인 [ Chromium ]
[https://www.jeongdo.xyz/browser_rendering_pipeline?utterances=ce587f9bb9083e6bab4b6fa1WGvWa8R5uwVQ7wLg15MvMvIi%2BZnUU7tyKCpaQqHDUR8zTBfuj…