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I am doing:
git clone -n https://github.com/llvm/llvm-project /build/nomad/alloc/8740274f-f4f8-d560-be56-0eee5f040bd0/ci/local/o2-alidist-dataflow/sw/SOURCES/Clang/v15.0.7/llvmorg-15.0.7 --dissocia…
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I can't seem to figure out how make any modifications following the readme. Would it be possible to reverse what this does repack back into a dat? My intention is to edit text within system.dat for tr…
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A big thank you for providing this script, it worked great to finally restore my Smart3. There was a small issue along the way though. The version of dpkg that comes with the "smart-20230322.img" imag…
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## Context
We do frame repacking to make our data frames smaller on disk and faster to work with. It has some slight annoyances, such as making more variables categorical, which complicates group-b…
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As per title. Current repacking is slow.
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This would have a pretty big value add to the modding communities.
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I get this error when I try to unpack the working folder -> OUT
mkbootimg_tools$ ./mkboot OUT new-boot.img
mkbootimg from OUT/img_info.
./mkboot: line 145: /home/pintu/PINTU/Y2017/tools/PACK_TOOL…
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We want to be able to REPACK game files after editing them.
The general idea is there is a .PAK file that has a bunch of assets with in it. In order to repack, there needs to be a way to gather up al…
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Game Name: Zelda: Ocarina of Time 3D
Console: Nintendo 3DS
Format extension(s): .QBF
Type: font
More details:
The ability to edit / repackage .QBF files- this would open up for font editing in …
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Will there be support for repacking bmg files?