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Hello,
Is it possible to add a "State" for "Death" or "Dead"? There are a few rules I'd like to implement in the event of my character's death.
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Hello, I've noticed this emulator is capable of save states but the way it does it is not one I personally like much, just one hotkey to save and you switch savestates with hotkeys too.
Is there an…
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I'm wondering what would be the correct way to access state from functions that are not having access to request? Let's say we have a function `async def ping_some_url()...` which is called from `inst…
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Add the moment the *.state files are being saved to /tmp and /tmp is mounted to ~/ovos/tmp however I would like to mount /tmp to a tmpfs such that all the different .lock and other tmp files are autom…
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Currently the status polling of service state requests are still using the old methods. It must be changed similar to deploy and destroy status polling.
- [ ] Use getLatestServiceOrderStatus for p…
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Hello,
You have made a great tool!
But may i ask, could you implement the state of health command?
It is read in hyperterminal by "soh x" (battery count), and is calculated by current capacity …
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Right now `get_state` does not populate requests:
https://github.com/paradigmxyz/reth/blob/0bf59eea514c3a8e24ebcece3fadf2d236e45389/crates/storage/provider/src/providers/database/provider.rs#L889-L89…
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### Operating System
windows
### Environment (if applicable)
Chrome 131, Firefox 130
### Firebase SDK Version
10.13.2
### Firebase SDK Product(s)
Auth
### Project Tooling
Re…
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A global toggle is way too intrusive in most cases.
A ability to be able to toggle LTCGI per client would be way more useful.
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Add a pause feature to allow players to pause the game and resume later without losing progress.