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PiMaker
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ltcgi
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
https://ltcgi.dev
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Reflective Screens span across entire body?
#34
foxotic
opened
1 month ago
0
Explicitly initialize ltcgi_output.color for diffuse and specular
#33
techanon
closed
3 months ago
1
LTCGI with ProTV: 'VideoManagerV2' does not contain a definition for 'screens'
#32
quiesler
closed
2 months ago
2
Fixed UpdateMaterials() being called too early and breaking UV
#31
fundale
closed
5 months ago
0
(Custom VR Game, Unity 2021.3.23f1) LTCGI_RuntimeAdapter class not found OR mismatch
#30
JOELwindows7
closed
4 months ago
2
Clarify difference between Debug and Standard lightmap bake
#29
fundale
closed
4 months ago
1
Maybe this needs an update pass for 2022?
#28
ShiguriVR
closed
4 months ago
1
Unity 2022 Not working as intended?
#27
JotaPe
closed
8 months ago
3
use cross-platform paths for migration
#26
galister
closed
8 months ago
1
Add quick fix for duplicate migration folder creation
#25
shiyouganai
closed
4 months ago
2
Due missing Play mode, SDK 3.3.0 seems don't generate LTCGI effect.
#24
MrDummyNL
closed
4 months ago
1
Cache and allow access of global state in LTCGI_UdonAdaptor
#23
Janooba
closed
1 year ago
1
Fix Shader warnings with out parameters instead of early returns
#22
ScruffyRules
closed
1 year ago
1
Shaders reading from the wrong path when downloading from VPM
#21
kalirosenkreuz
closed
1 year ago
2
re-add my shader to supported list
#20
z3y
closed
1 year ago
1
3rd Area Light Shape (Dome/Half Sphere)
#19
Zendrex
closed
4 months ago
3
Popup message bug
#18
z3y
closed
1 year ago
2
Moved apply and revert buttons to the top.
#17
KitKat4191
closed
1 year ago
1
Handle screens without mesh renderers during bake
#16
shiyouganai
closed
1 year ago
1
Re-add using directive to fix udonless build
#15
shiyouganai
closed
1 year ago
2
Force enable renderer when baking ltcgi screen
#14
makidoll
closed
1 year ago
1
Feature: Add support for Bakery LightMesh for Shadowmap baking
#13
JLChnToZ
closed
1 year ago
0
Bug fix on `bakeInProgress` and `LTCGI_BakeReset` not being saved if scene is "clean"
#12
JLChnToZ
closed
1 year ago
1
No UdonSharpBehaviour class found in script file
#11
dark-swordsman
closed
1 year ago
3
vcc audiolink support
#10
4liceD
closed
1 year ago
4
add more #if guards
#9
float3
closed
1 year ago
1
add #if guards
#8
float3
closed
1 year ago
0
LTCGI_Amplify shader not showing Albedo texture
#7
llealloo
closed
4 months ago
1
odd behavior when using multiple screens with exclusionary renderer lists
#6
llealloo
closed
1 year ago
2
Add Hekky Shaders to the list of supported shaders
#5
hyblocker
closed
2 years ago
1
LTCGI doesn't behave with UdonSharp 1.0.1 via Creator Companion
#4
BluWizard10
closed
1 year ago
2
LTCGI with out udon
#3
racushstrago
closed
2 years ago
2
Non-US regional settings for decimal separator cause FormatException with float.parse()
#2
TysonCross
closed
2 years ago
1
LTCGI working in editor, but does not show in upload.
#1
Roll675
closed
2 years ago
3