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Could you share the process about retargeting the 100STYLE dataset with the Mixamo skeleton? I am very curious about how you handled it. Thank you very much.
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pretrained_weights/
Who can support exporting .pth to onnx ?
pretrained_weights
├── insightface
│ └── models
│ └── buffalo_l
│ ├── 2d106det.onnx
│ └── det_10g.on…
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Hi there,
Thanks for your nice work!
I'm currently trying to produce some visualization demos on the Truebone zoo data samples, but have some problems with retargeting the generated bvh source t…
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We are trying to use full body tracking with a custom avatar. Everything looks good in-editor when reviewing the Avatar Mapping tab and all of the animations in the Muscles & Settings tab look good. W…
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We need an example of how retargeting should be approached now with the new retargeting server in UE.
- [ ] upload source and target meshes (fbx)
First receive_fbx:{file_name}, to notify the serve…
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Modified retargeting function of Blockchain.java will be available after the deadline in https://github.com/Acanthopterygii/BlockchainHackathonEaster2018
COMMIT INFO:
commit dab6beffeabc5cf5d44b…
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Hello,
In a clean sample scene, unfortunately, on a build for the Quest 3, when I move left and right, both my mirrored character and I experience shuttering visible in the goggles, which makes it …
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Can You add this to the node? Now its just on-off switch, we cant control how strong the effect is especially when head is not locked down with relative set to false , its always 100% strong no matter…
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Right now, when you retarget, the time is fixed. Presumably we know where the item you are targeting is, and can do a calculation so that the larger the angle, the longer the retargeting time
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**Describe the bug**
can't seem to get this right by that I mean the retargeting
**Screenshots, log**
**UnrealEngine Version:**
[ UE5]
**Additional context**
I did this so many times…