-
Not sure if I've missed something, was trying to use this on a retina screen (Mac) with HighDPI enabled. Everything's really small. I found setting io.DisplayFramebufferScale to 2,2 makes everything b…
-
**Describe the bug:**
Retina displays give a screenshot size that is some multiple of the requested size, breaking the testing code.
**To Reproduce:**
Steps to reproduce the behavior:
1. Use a M…
-
Original development was on Mellanox ConnectX-5. #40 adds support for Intel X710. We'd like to test Retina compilation/functionality on a few more common NICs.
-
### Bug report
The plots done with "TkAgg" backend look blurry on retina screen of my Mac Book Pro. The plots look good when I'm using the default "MaxOSX" backend. It would be nice to have retina-…
-
Hello,
I tried to add Hi-DPI / Retina support to the new `SDLGameWindow` but it turns out it is way more complicated than just adding the `Sdl.Window.State.AllowHiDpi` creation flag to the window.
I…
-
Use SVGs or 2x images in order for the images to display properly in a retina display:
![1u9234](https://user-images.githubusercontent.com/6045161/30525244-d2c12488-9bb7-11e7-87f3-e971fb2e7fe9.png)
-
Any way to implement retina support? Canvas is blurry on retina displays, etc.
I've used this before, but can't seem to get it to work within your code:
// retina conversion
if(window.de…
-
Use `window.devicePixelRatio` or similar to request high resolution images.
You can do this by doubling the resolution passing an (undocumented?) parameter `res` to png. See [rstudio example](https…
-
Would be great if there was an option that could be enabled to append @2x to the image name if the user's screen is retina.
bradt updated
11 years ago
-