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Hello, I followed the steps outlined in "InstructVideo (CVPR 2024)." I'm trying to run the evaluation step: bash configs/instructvideo/eval_generate_videos.sh but I encounter the error below. I checke…
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> Okay both bots are broken @gentlementlegen
> We should have split the assignee reward
_Originally posted by @0x4007 in https://github.com/ubiquity/work.ubq.fi/issues/69#issuecomment-218680254…
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- Design Resource:
- Link Destination:
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Can you make it so it clicks the banana after it opens it or else we wont get the items in steam inventory
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**Versions**
I used version 6.16.2 and it didn't work, then I changed to 6.15.1 and it didn't work either
Hello, I have a problem with the vote party section, it does not give the rewards to the p…
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### **Ticket: Reward Distribution Upon Quest Completion**
**Description:** Develop functionality to automatically distribute the specified reward (NFT or token) to the user's wallet address upon …
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```
RewardInfo: {
node: 'SolNode119',
periodicMissionTag: 'NightmareRegion1',
rewardTier: 2,
nightmareMode: true,
useVaultManifest: false,
EnemyCachesFound: 0,
toxi…
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I want to use amp training to walk on complex terrain. Have you tried it before? What parameters do you think have a significant impact on terrain adaptability
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- [ ] Reward algorithm should be versioned.
- [ ] Implement reward mapping associated with each action
**Open Questions:**
- Identify exact rewards associated with actions.
e.g.
1 upvote …
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The Proof of Fee design called for the bids to be set with units of coins (either the fee to enter, or the expected net reward).
This feature was never implemented. For expediency the internal vari…