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### Describe the project you are working on
Procedural terrain. I am generating a heightmap and normalmap using a [compute shader](https://docs.godotengine.org/en/stable/tutorials/shaders/compute_s…
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Moonlight wasn't launching properly at first, but a wierd fix was to change device controller setting to Odriod Super, reboot, launch moonlight, then change it back to RBB10 Max 2 and now it starts.
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V32 works fine on my RGB10Max but every version after that PS1 games run slow. No matter the core option.
In v32 I can run many PS1 games upscaled 2x on swanstation core. But on v34 or v35 beta even …
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### Device Type
* [ ] RG351P/M
* [ ] RG351V
* [ ] RG351MP
* [ ] RG353M/V/P
* [ ] RG503
* [ ] RG552
* [ ] RGB10
* [ ] RGB30
* [ ] RK2023
* [ ] X55
* [ ] Other device (device name here)
…
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Hello, I wanted to report a small issue. I've got a RGB10 Max 2 device and I'm using the `batocera-rk3326-rk3326-33-20220203.img.gz` image. When I load up a game in PPSSPP and I use the d-pad it works…
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### mpv Information
```bash
mpv v0.38.0-344-g2fa66b85 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on May 25 2024 00:09:40
libplacebo version: v7.349.0 (v6.338.0-133-g9e1257c-dirty…
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I try playing 10 bit video Sintel_480x200_yuv444p10le.mp4 on Windows 10 with 10 bit color output enabled. It plays ok, but log analysis shows 8 bit.
`Debug: "[ShaderManager] cache a new shader materi…
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When using moonlight only the swaped rgb10 max 2 control option works. Also with that control option l1 and l2 are swapped as well as r1 r2.
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Mesa has enabled "allow_rgb10_configs" by default. Note that 10bpc affects both
GLX and EGL. The requirement from EGL is that 10bpc formats must be first in
the list of configs. This breaks applicat…
ghost updated
8 months ago
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### Batocera build version
40-dev-2dca89c6e2 2024/06/22 11:56
### Your architecture
rk3326 (specifically, on an Anbernic RG351M, it's a handheld listed on the batocera website's downloads)
### You…