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**Name of the game:** EasyRPG-ManiacPatchGraphics-Example
**Player platform:** Windows, continuous build of EasyRPG Player
**Issue:**
If an event is placed with the animation type of "Step Frame Fi…
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There are some games which use the "RPG_RT_no_row.ips" found here:
https://forums.rpgmakerweb.com/index.php?threads/remove-row-command-from-battle.87342/#post-797445
It simply removes the "Row" c…
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It would be great to be able to choose which options to display from the new RM2k3 F5 (maybe other new ones), and present it in a fully customisable way (perhaps via Pictures and commands, or perhaps …
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The following behaviors don't load correctly in rm2k3:
- [ ] No chunk for flash screen period, needed for continuous flashing
- [ ] No chunk for waited number of frames for timed keyinputrpoc
- [ ]…
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On RM2003, when using a parallax (panorama), it would always scroll in a way where when we reached the border of a map, the parallax would also reach the border of the map.
This made parallax mappi…
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There are various RPG_RT bugs out there which may be depended on by different games. I've created this issue to catalog them. At some point we may want to enable a compatibility mode switch for some o…
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With RPG_RT.exe, it's possible to very easily hook a texthooker such as [Textractor](https://github.com/Artikash/Textractor) to the executable and get a stream of text as it's written onto the message…
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RPG Maker 2000:
- [ ] Engine specific output (few terms are now unused because of placeholders)
RPG Maker 2003:
- [ ] Engine specific output (many DB Terms are gone)
- [x] Untranslatable terms (…
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Fix usability issue scenarioes noted by rohkea below.
20kdc updated
5 years ago
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```
From DJC:
First RM2K3 breaks it down between Weapon and Magic attribute types. The engine
then picks the highest weapon and magic attributes of an object for calculation
and disregards the rest…