-
https://github.com/sebwehrle/cleo/blob/c949d1657890d50915e7c7293a8ea187de6b0f53/cleo/assess.py#L174
Forgive me if I'm missing something, but this looks to be a rearrangement of the [wind power law]…
-
### Describe the issue
Hey,
I want to render roughness, I see the code you gave at [#282 ](https://github.com/DLR-RM/BlenderProc/issues/282) but I can't render it, can you help me with this? Thank y…
-
### Is your feature request related to a problem?
It would be nice if an RMS roughness metric was obtained for the background of each image.
### Describe the solution you would like.
The filters st…
-
There are no specular highlights when roughness = 0.0
The likely cause for this is that the NDF function needs to limit roughness to a small value.
Since glTF does not use solid angle for lights, …
-
### Description
I am using post-processing with WebGL 2.0 and encountered a limitation in the SSRShader. Currently, the shader uses only the metalness value to determine if SSR should be applied to a…
-
Cesium uses the squared roughness to select the LOD of the specular environment map, which appears to be incorrect. The [glTF reference implementation](https://github.khronos.org/glTF-Sample-Viewer-Re…
-
We are using [CFIM](https://cfim.ornl.gov/data/) Data Repository, we add ML bathymetry to hydroprop table, and Reoptimize manning's n using ~7000 [USGS gage measurements](https://drive.google.com/file…
-
Any plans to implement roughness weights, which are still not implemented but this is extremely important feature!!! (see https://github.com/espdev/csaps/issues/59#issuecomment-1200123897 )?
-
Hello again :)
I am looking into the BRDF you are using.
Why is alpha = roughness squared (gamma(x) ^2) in your work ?
The original paper https://www.graphics.cornell.edu/~bjw/microfacetbsdf…
-
Hello!
Congratulations on the acceptance of your paper; it's truly impressive work! I have a few questions regarding the detailed implementation and would greatly appreciate any insights from you o…