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There are many things you could steal from battlers.
- Gold
- Items (in inventory)
- Stats
- Equips (equipped to battlers)
There are also many ways to implement stealing in your game, with a variety …
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We need a central place to see how much people play our game. On game start, send a GET call to a fake URL: `http://www.deengames.com/stats/a-day-and-a-night`
Instead of 404ing, find a plugin that'll…
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As a result of your dropbox links expiring, your Learn & Replace script (http://www.rpgmakervxace.net/topic/11926-learn-and-replace/) seems to have become inaccessible. Is it possible for you to rehos…
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Add some skill messages to the casting time script.
So when you begin casting, you say some particular message like "Hime prepares to cast something"
And then when the skill is executed, it just say …
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I really would like to have an AE skill be able to deal damage that varies with the number of enemies/actors affected by said skill. Kind of like in Final Fantasy, where you deal less damage when mak…
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Hi, Tsukihime, help me!
I need a state with banish effect, it's possible?
If it's possible, you can teach me how to do this?
Thanks
(sorry, i no speak english very good)
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I'm having the same issue as some others in this thread (http://www.rpgmakervxace.net/topic/3861-fp-target-scopes/).
I'm looking for the ability to use skills/items to target an ally regardless of wh…
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The engine provides save files by default.
Save files store information about a specific instance of the game.
However, sometimes we might want to operate with data that is independent of the save fi…
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I've tried the Thorn Mail script (http://www.rpgmakervxace.net/topic/7525-thorn-mail/) and finally managed to make it work as I wanted. I'm not very used to scripting to it took me some time, but it's…
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http://himeworks.wordpress.com/2013/11/20/parameter-tables/
This script allows you to set up your parameters for each level.
http://himeworks.wordpress.com/2013/12/09/parameter-bonuses/
This script…