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Consider implementing this thing https://github.com/Triang3l/S3TConv
Could be really useful for adreno gpu's.
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Hello, please can you subscribe steps/parts of code to disable dxt texture decompression and use extensions for hardware support (i think its really matter of just disabling some code)
I got device w…
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It seems something is broken after the release of version 0.3.1
Some of my users report crashes on windows.
Crash log:
```
# backtrace
Exception Record:
ExceptionCode : EXCEPTION_ACCES…
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The patent expired and I imported the code directly into Mesa. Distros will not need to ship libtxc_dxtn any longer since all Mesa drivers will support S3TC.
Please import the S3TC code from Mesa i…
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https://github.com/Triang3l/S3TConv
It could be implemented as an optional thing. It is better than unpacking and will reduce memory usage on devices with Adreno gpu. Please, consider implementing.
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EXT_texture_compression_s3tc only introduces the non sRGB S3TC formats, where as the EXT_texture_sRGB extension actually introduces the COMPRESSED_SRGB_S3TC_DXT1_EXT, COMPRESSED_SRGB_ALPHA_S3TC_DXT1_E…
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Now, UTM with VirGL seems like good solution for gaming on Mac (especially Portal/Portal2 with Steam for Linux).
But for now, linux version of Portal2 is not launching with messages about required Op…
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This might be a crazy idea, but couldn't the VC4 Mesa driver be enhanced with "virtual" S3TC support (gl_ext_texture_compression_s3tc), with any uploaded S3TC-compressed textures automatically being t…
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### Tested versions
Tested this on 4.3 stable
### System information
Windows 11
### Issue description
When exporting in headless mode via a github action I get a crash:
```
savepack: …
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Only confirmed on Linux x86_64 SP. Have not noticed on other platforms, or MP.
When using `r_ext_compress_textures 1` (default) everything appears very pixelated as if playing with nearest filtering
…