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**Describe the feature or improvement you would like**
Along with exploding dice Savage worlds rolls a wild die for PCs and Major NPCs. It is a d6 that is rolled along with the die roll. If either …
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The module work for the most perfectly,
but:
1. wounds and fatigue dont increase over maximum value set, needed for trigger other module for mark incapacitated
2. roll option dont work with "SWADE …
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in savage worlds you roll two dice a trait die and a wild die that both explode, and choose the highest to compare to a fixed number. while the wild die is always a d6 the trait die could be a d4, d6,…
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I have recently migrated a few worlds from v11 of Foundry to v12, and realised that almost everything functions correctly, but Hoverover Pointer stopped working. I was able to replicate this behavior …
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Hello! I'd like to use this module to display information from a Savage Worlds setting but I'm having trouble getting it to recognize the unique trackers that SW uses. The IDs should be wounds and wou…
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Original issue reported on code.google.com by `shooshpa...@gmail.com` on 30 Nov 2009 at 3:57
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Good Afternoon Everyone
How Are We Doing?
A suggestion for a system that I would like to see added
Just like other systems like Savage Worlds and Vaesen, there is a history of changes to the ch…
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If Token Action HUD is active, and a "swade" (Savage Worlds Adventure Edition) vehicle token is selected on the canvas, a blocking error results.
![2021-05-01 at 5 43 PM](https://user-images.github…
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I use the module with the RPG system Savage Worlds (SWADE) to request rolls.
This works fine for individual requests. I can request attributes, dice and skills:
![image](https://github.com/ironmo…
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**Steps to Reproduce**
Open a card deck
Drag an individual card to the Scene
No card shows (as a token) on the scene
**Enrivonment**
Foundry v11.315
Savage Worlds Adventure Edition v3.2.5
*…