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Hi, I tried to run and test the code, but here are some issues, can you help me?
Cause my GPU is not enough, I tried to save the representations after coca and then load them to train the model. But …
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### Description
I want to render my scene for reflections. For that I want to replace all materials with simpler variants. Currently the only possible override is `scene.overrideMaterial`, but some…
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Hello author, thank you for your work. I would like to ask a question. Is it necessary to ensure that the item is static in the scene during the image collection process, and can the item be moved?
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AST is very useful. I would like to ask the authors how you came up with it? Thank you!
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Hi, thank you for the amazing work.
I have a question about how to change the number of views used for training a particular scene or object. thank you.
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I was playing around with creating my own custom `SparseVoxelMapAgent` and using the underlying `SparseVoxelMap` class. At the end of my own custom short episode (hssd scene 790) where i just take a f…
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I am trying to convert my static render projects to gaussian splats for 6DoF consumption, as they preserve a lot more details compared to other 3D representations such as point clouds. To do this I cu…
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Hey,
I've been working on a project that utilizes iGibson scenes in an iGibson Simulator. However, I would like to compare how these scenes work in another simulator like habitat 2.0. Is there any …
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Created the issue for discussion
> > @LiborBatek The updated PR can successfully flip y axis to z axis. The only circumstance is not working when the y rotation and z rotation both filled out with d…
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We use the following command to convert the scene into a 3D mesh format:
```
config_path=/home/yingjie/threestudio/outputs/prolificdreamer/Golden_rainwater_in_a_fantastical_weather,_realistic_deta…