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This is an odd one. In my app I have a Pane with a bunch of shapes including Text. With JMetro theme enabled, when I right-click on the Pane, all Text elements font size jumps from 10 to 12 (according…
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.isTurnOnAnimate {
transition: height,transform 0.5s ease-in-out;
}
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Origin: https://stackoverflow.com/questions/78869570/tooltip-of-a-graphicvalidationdecoration-is-completely-hidden-behind-tooltip-of
If a control has a tooltip, the tooltip of a validation decorati…
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To generate text prompt based scenes i have to run generate_text.sh file?
but it doesnt include any text prompt function.
and it used generate_diffusion.py which also doesnt have any text prompt fu…
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Don't know how I got it but after "Pry info" this popped up. (screenshot attached) Then after the next went as normal.
Edit: This scene appears after Prying for information > Figure out how to help…
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Code:
```kotlin
class MainApplication : Application() {
override fun start(stage: Stage) {
val root = DetachableTabPane()
val scene = Scene(root)
(0..3).forEach {…
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Hello,
I’ve encountered an issue with controlling the font_size when using TextVisual. Specifically, I’ve found it challenging to manage the font size under certain conditions. Here’s the situation…
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### Description:
I've tried to use OVROverlayCanvas in a Unity project with TextMeshPro, but the text elements that utilize this script aren't rendered on the Quest 3. This issue can be reproduced us…
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### **Explorer Alpha build versions:**
v0.21.0
### **Issue Description:**
This issue is related to hiding geometry outside the scene bounds. When an object that cointains a text (example on the…
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Hello. I was going thru the tutorial scene and I noticed that the tutorial says... "Hold CTRL and **Left** Click something in the scene and the actor will look at it. That's not true. You have to H…