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While trying to load my own `gtlf` model, an "Unable to load renderable [assetLocation]" snackbar pops up, and an exception is printed into the console. I thought maybe it was the model itself, so I s…
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Version 1.12, referenced from `com.google.ar.sceneform.rendering.Material`, and this issue makes `Material` class unusable, but this is only affected in unit tests (not instrumental)
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Passing content URIs instead of URLs (`file` URLs still seem to work fine) fail with `java.net.MalformedURLException: unknown protocol: content`. It seems they are being handled as though they are URL…
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Following the instructions exactly leads to the following exception when using Android Studio 3.6:
```
Error: java.lang.RuntimeException: java.lang.NoSuchMethodError: com.android.tools.idea.templa…
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The com.google.ar.sceneform.assets package disappears when updating to the 1.9.0 version of assets.
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I converted the model from fbx to sfb. It is loaded ok but the part that should be hidden from my head is visible AND is like black wireframe pixelized.
I don't know if it is a problem of the library…
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Hi, Ashmi
I can create .sfb file by using "com.google.ar.sceneform.plugin".
So I want to copy these files into my android storage folder.
This code is for rendering the 3D model from assets folde…
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Does model needs to be hosted or can we use local file in the url given below:
```
ArCoreReferenceNode(
objectUrl: "assets/gltf/1.gltf",
position: plane.pose.translation,
…
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Exception in MessageQueue callback: handleReceiveCallback
2019-10-10 17:37:14.003 13195-13195/com.yudiz E/MessageQueue-JNI: kotlin.UninitializedPropertyAccessException: lateinit property renderable …
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on Android 11 it is saying to update arcore but arcore is already up to date