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everytime i try to go full screen, the screen won't resize
![Screenshot_20241008_021323](https://github.com/user-attachments/assets/5340d1d2-cee8-47a3-abea-d07db7c9b274)
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Unable to test myself
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for most people to make them plug & play we are missing a .cfg file that tell retroarch how big the game screen needs to be
so something like these lines
aspect_ratio_index = "23"
custom_viewport_…
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My Pixel 8 just received Android 15 and now Avare "cuts off" a good portion of the screen. For example the data blocks at the top and the buttons/tabs at the bottom are cut off partially, and on the …
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Problems in: the header, homepage, and playground
both components fall apart quickly if you make your screen smaller
For the header, I think it is best to have a dropdown menu or something simil…
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Currently, projects can get the size of the window using [Window Controls](https://github.com/TurboWarp/extensions/blob/master/extensions/CubesterYT/WindowControls.js) and the size of the entire displ…
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Here is the feedback from the M1:
```markdown
## UI
We checked whether the elements of your app's UI are consistent (fonts, colors, etc.) and whether the layout is responsive (i.e., adapts to dif…
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Sorry if I am bothering you with this stuff :) I am getting different sizes on almost all examples between render and screen while using a 4k monitor on linux.
So I end up seeing this type of th…
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