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## [Current Demo](https://raw.githack.com/zalo/three.js/feat-ssilvb-gtvbao/examples/webgl_postprocessing_ssilvb.html)
### Description
Recent advances in screen-space global illumination have yie…
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Hi, all
anybody knows how I can implement ambient occlusion rendering effect with CubicVR? or any ideas ?
thank in advance.
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### Describe the project you are working on
Any 3D project with lightmaps
### Describe the problem or limitation you are having in your project
Godot offers screen-space ambient occlusion, bu…
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Different Ambient Occlusion Techniques:
* [Horizon-Based Ambient Occlusion (HBAO) Whitepaper.](https://developer.download.nvidia.com/presentations/2008/SIGGRAPH/HBAO_SIG08b.pdf)
* [Real-Time Depth B…
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# Screen-Space Ambient Occlusion
but0n updated
6 years ago
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From discord, then from cat-gpt:
your ssao technique - does it help with halos around objects like so? -
![image](https://github.com/bryanedds/Nu/assets/1625560/5f5ae13c-d92c-4fdd-8c47-0b46ad4b4e0…
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Why is an SSAO pass helpful?
* Screen Space Ambient Occlusion (SSAO) It is a "cheap" easy way to provide soft lighting to scenes. It is a quick way for basic a-frame scenes to look closer to a ray tr…
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# How would you like the feature to work?
Postprocessing; tonemapping, color grading, HDR bloom, screen-space reflections, ambient occlusion, etc.
# Why is this feature important to you? How would i…