-
The current methods for creating VolumeDataset and TransferFuctions use "new ()" syntax which generates the following warning in Unity:
"{ScriptableObject type} must be instantiated using the Scrip…
-
Maybe that's me dummy-dumb, but I faced next issue:
1) I create scriptableobject that has SerializableDictionary as field
2) I fill it with data via inspector (no problems here)
3) I reload project…
-
### The issue
This is related to #780, which changed how `Object.assign` works. That change makes sense as it aligns the implementation with the ECMA specification. However it is a breaking change …
-
Update example to use ScriptableObjects for Player and Enemy data.
-
Hey there,
I was just wondering if this package happened to handle ScriptableObject asset names out of the box?
Example:
```cs
public class BaseObject : ScriptableObject {}
public class …
-
Render icons of ScriptableObjects on ObjectFields that contain ScriptableObjects.
![image](https://user-images.githubusercontent.com/19309165/96642032-769e5780-131d-11eb-9a61-55f2c60a955a.png)
I…
Fydar updated
2 years ago
-
I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.
-
https://github.com/cathei/AntiScriptableObjectArchitecture/blob/11f7e65f406e86f5d4436018728f98c74ec6a5e0/README.md?plain=1#L27-L28
This has nothing to do with domain reload. In the editor Scriptabl…
-
-
Perhaps just like with the VUdon Music Player, Footsteps and Vehicles, the menu hierarchies could be created with ScriptableObjects and assigned to the prefabs in the editor.
Different menu hierarc…