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I'm thinking to integrate a Lua interpreter to do stuff like:
```lua
function find_open_ports(host)
legba("tcp.ports --tcp-ports 80-10000 --target " .. host .. "'")
end
function scan_web_…
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There is an incompatibility between TACZ mod and the unofficial CustomNPCs port (and I'm the one who ported CNPC to 1.20.1), which results in a [crash](https://github.com/user-attachments/files/160390…
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I'd like to suggest adding a scripting engine like [XVIscript](http://www.chmaas.handshake.de/delphi/freeware/xvi32/xviscr.htm).
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# Summary
> This issue is based on the current implementation made in the [Framework](https://github.com/MafiaHub/Framework) and [MafiaMP](https://github.com/MafiaHub/MafiaMP).
Currently, script…
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Modify/redesign the thruster scripting engine to build the base for future 'Mission-Scripts".
I propose to design a generic "Scripting Engine" which can be used to control the higher (mission) leve…
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## Feature Request
#### Is your feature request related to a problem? Please describe.
I want to have something a little more complex like conditionaly show a separator or have a separator with …
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**[Original report](https://bitbucket.org/horizongir/bonsai/issue/257) by me.**
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We have these options:
- Mono C# scripting
- CPP DLL runtime loading (like in UE)
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**Issue description:**
For some reason visual scripting is limited to only in-engine types which severely limits its usability.
For instance in order to use literally any FileIO operation, you ne…
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An engine will be needed for scripting e.g. quests and dialogs. Two decisions must be made:
- Which scripting language? Possible candidates are JavaScript, C# or F#.
- Which scripting engine to use?…