-
When is the Unreal Engine 4/5 Scripting System expected to support Linux?
-
I'm thinking to integrate a Lua interpreter to do stuff like:
```lua
function find_open_ports(host)
legba("tcp.ports --tcp-ports 80-10000 --target " .. host .. "'")
end
function scan_web_…
-
An engine will be needed for scripting e.g. quests and dialogs. Two decisions must be made:
- Which scripting language? Possible candidates are JavaScript, C# or F#.
- Which scripting engine to use?…
-
I'd like to suggest adding a scripting engine like [XVIscript](http://www.chmaas.handshake.de/delphi/freeware/xvi32/xviscr.htm).
-
I intend to use lua to make api calls, because it is much less cumbersome than blueprints when it comes to formating a string or extracting data from json. I tried to add a pure lua implementation of …
-
**The problem/use-case that the feature addresses**
WASM is becoming more and more popular and many programming languages support WASM as an target, such as rust, golang etc. These programming langua…
-
## Feature Request
#### Is your feature request related to a problem? Please describe.
I want to have something a little more complex like conditionaly show a separator or have a separator with …
-
**The problem/use-case that the feature addresses**
1. Allow adding more scripting languages
2. Allow replacing the vendored Lua implementation with another one (e.g. LuaJIT or Lua 5.4)
**Descr…
-
Requesting for Lua (incl. LuaJIT/Lua 5.1) language binding for ORX game engine 1.15.
ORX is a fantastic game engine. The Lua language binding will help game programmers develop games using ORX game…
-
We have these options:
- Mono C# scripting
- CPP DLL runtime loading (like in UE)
SamCZ updated
2 years ago