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When I run the latest version of Focalizzare on my Windows 10 Pro 64x machine (with all Windows Updates installed) I get the following error message immediately:
"calm-app.exe - Entry Point Not Fou…
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× Getting requirements to build wheel did not run successfully.
│ exit code: 1
╰─> [89 lines of output]
Skipping Cython compilation
WARNING, No "Setup" File Exists, Running "bu…
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Bug: After building and running, I can create a family/save, but game crashes when I attempt to begin the game
OS/Machine: macOS 14.5, MacBook Pro M2 Pro
Build: from eae08e3, on macOS using VS C…
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针对Arch Linux用户,我做了如下操作,能够跑起来Demo:
# 用如下指令代替Ubuntu系apt指令
```
sudo pacman -S sdl2
sudo pacman -S base-devel
sudo pacman -S gcc make
sudo pacman -S libsdl2-devel
sudo pacman -S sdl2_mixer
sudo …
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# SDL on VSCode with C/C++
This practical guide shows a complete setup to configure VSCode for videogame programming with SDL2 and C/C++. Installation of additional libraries such as SDL Image, SDL M…
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When I try to Install gym[toy_text] on cmd this error appears
and I'm really not sure what to do
(base) C:\Users\Username>pip install gym[toy_text]
Defaulting to user installation because normal si…
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### Description / Steps to reproduce the issue
I have these packages installed:
mingw-w64-i686-toolchain mingw32/mingw-w64-i686-SDL2 mingw32/mingw-w64-i686-SDL2_mixer mingw32/mingw-w64-i686-SDL2_n…
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On linux the include is #include "SDL2/SDL_mixer.h"
Is the #include "SDL2_mixer/SDL_mixer" a quirk of the MacOS or is it just where you put the library?
If there are differences between where MacOS …
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Seems that when FetchContent_Declare is defined for SDL2 FIRST, then MixerX was Declared, MixerX tries to install SDL2 no matter what.
Error is
```
CMake Error: The INTERFACE_SDL2_SHARED propert…
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continuation of #4482 which is continuation of #1497
output of im-config:
```
Current configuration for the input method:
* Default mode defined in /etc/default/im-config: 'auto'
* Active con…