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### Description
I'm frequently encountering an issue where AI-detected features have their geometry mangled.
The pattern appears to be as follows.
Two pieces of "road" aren't connected properly…
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The flag sometimes goes through itself. Hope it gets fixed.
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We plan to do an update round for acceleration structures. As this part of the renderer is fairly old, it is now a good time to review the code and see what we can improve. Here is a list of things to…
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If polyline has self-intersection, is there any theoretical guidance to deal with the self-intersection problem?
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
While executing some subtractive operations, for example, Subtractive Pipe, if there…
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Hey topojson people, I can't seem to figure out why noded self-intersections are ignored!
I see that the start- and end-point of polygon rings need not be considered an intersection, allowing for rin…
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Currently, emitters are single-sided. If a ray hits some back-facing emitters, its intersection point may be slightly in front of the emitter. Consequently, if the emitter's material is double-sided a…
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I have developed a polygon correct approach (remove self-intersection, correct order, correct inners), based on boost geometry:
https://github.com/kleunen/boost_geometry_correct
The approach for c…
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Introduced in #2033
Defaulting to _include_ self intersections in the `@turf/line-intersect` module has introduced breaking changes to a number of consuming modules as well as creating unexpected b…
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When sitting down, the robot moves the arms to the front. This does not currently take into account that the arms may be behind the robot's back, causing them to interpolate through the body.