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**Describe the bug**
Checking the "Persistent" checkbox on a Shader effect has no effect.
**To Reproduce**
1. Create New Sequence
2. Drag a Pinwheel and a Shader effect onto a model next to each…
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After effect crash if you duplicate a TweakShader effect present on a layer, no matter which shader is loaded.
On the other hand, if you create a second TweakShader effect and reload the same shader,…
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### What happened?
1.The particle effect when breaking a block becomes invisible
2.The PlayerHead becomes invisible
This is the issue I found, and there may be more unknowns
![2024-11-09_19 47 06]…
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### Is your feature request related to a problem?
I've been creating a gradient shader for my font to be write with.
But in order to draw with the shader on, I must draw a surface, apply the shader,…
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Thank you Jeremy for this amazing work!
I found this project a few years ago. Finally, last week, I started my journey to adapt your matrix rain as [Vivaldi background start page](https://github.co…
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Some shaders have a unique attribute to disable receival of effect lighting. The following two shader labels are emission only, but only the latter shader label disables receival of effect lighting:
…
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Hi again,
I have noticed that Newpixie is missing the rolling scanlines effect. The shader itself works perfectly well, and I have it loaded like this on config.toml:
```
[renderer] …
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# Problem
I intalled this via `dotnet add package WPF.ImageEffects --version 1.5.0` and I found that when I apply the `Brightness` property to a positive number, the transparent parts of the image ge…
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### Steps to reproduce
Put a CustomPaint widget, that paint a shader, into an Opacity widget
### Expected results
The Opacity should be applied on the painted shader
### Actual results
…
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* [ ] Identify the different weather types to be implemented (e.g., rain, snow, fog, thunderstorms).
* [ ] Determine the visual and gameplay effects associated with each weather type.
* [ ] Familiar…