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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
Import Static Mesh (Abc) - loosing Material Slots by parts (acting as single piece of geomet…
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Using Opt with LLVM 6.0.1 and CUDA 10.0 on Windows 10. Other examples work fine, but when running shape from shading exmple, OptGN method cannot converge and cost rises. OptLM reverts every iteration,…
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Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.
**Low priority** (implement after v16?)
(Based on multiple sugges…
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## What just happened?
Modifying any worn rigged mesh (head, body) with appearance (shape) sliders, is not making proper changes to the vertex normals of the mesh, resulting in incorrect shading. By '…
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_From [sdchip...@gmail.com](https://code.google.com/u/113724400471525701106/) on October 07, 2012 16:48:54_
Right now you can only select from 3 different pen shapes- square circle line. This is fair…
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It sometimes complains
```
TypeError: Dimensions of C (10000, 160) should be one smaller than X(10000) and Y(160) while using shading='flat' see help(pcolormesh)
```
The culprit might be the shap…
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### Tasks
Ideally we would like to generate shadings in the shade layer using some sort of brush tool.
Possible approaches:
- Use a 2D variation of the marching Cubes Algorithm to generate a poly…
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Hello,
While I'm trying to run the composer with the same code, I'm getting a good reconstruction but we can see that the albedo image has shading artifacts and the shading image is mostly white a…
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I tried to run the script "bash dev_scripts/ete/dtu_dgt_d012_img0123_conf_color_dir_agg2.sh", but it gave back the following results. I just wonder why this occurred and how to solve. Please help me.…
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Dear author,
I'm trying to compute the albedo map in the example "shape_from_shading", but I get the following error `cuModuleGetFunction: cuda reported error 500`:
```
Num Active Unknowns: 0
…