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I would personally love to see ShapeScript support VisionOS.
Is this a thing you're thinking about at all?
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The standard encoder/decoder implementations provided by Apple (e.g. JSONDecoder) allow you to take multiple attempts at reading data in different formats. For example, you could try reading a field a…
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Hi,
I just discovered your software as a replacement for OpenScad, which I cannot run on my company mac "because the developer cannot be verified".
ShapeScript seems very nice but I am only working…
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I can't seem to get imports to work. I don't see any errors, but see absolutely no geometry. I've tried with binary and ASCII STL files, and OBJ files, from Fusion 360, Thingiverse and ones exported f…
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As a follow-up to [a thread on Mastodon](https://mastodon.gamedev.place/@grid/111626462401380534), I'm posting an example script I've been using to test using ShapeScript for 2D drawing.
Here's the…
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It's possible this is really just a documentation request, but I think it'd be nice to have some clarification around what units ShapeScript is using when exporting. It would be great if the documenta…
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Is it possible to use this on Linux? If yes, how?
As far as I understand ShapeScript itself is just a library for the Viewer app which cannot be built and executed on Linux. Am I right?
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The existing “extrude along path” feature extrudes perpendicular to the path, like the red image. It would be useful to allow parallel extrusion along a path, like the blue image.
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I'm working on script with a _lot_ of primitives, in the order of 10,000–100,000. In macOS it takes minutes to open, but on iOS it's a matter of seconds. Is the performance down to OS differences, CPU…
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It seems like quite a bottleneck for complex meshes to keep regenerating brand new BSP trees from scratch for every CSG operation.
What if the “storage” on each Mesh was in fact a BSP- and each opera…