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I am on the step to get image, but I get a problem when runing the 'sharpness()'. And the error is attached below. I check the format of image, which is numpy arrary, but still getting the below probl…
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Using the [5cm imagery we generated using drones](https://map.openaerialmap.org/#/115.58723866939545,-8.446080768503133,17/user/5eb37b4700afed00060e6dfe/66971deb1684770001c33a11?_k=08qcj5
) in Amlapu…
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Hi Nitish,
Could you include the code for computing sharpness as well.
Thanks,
Neelesh
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### Describe the bug
Well if I try to enchant a Diamond Sword with this missions that I've created it doesnt count:
6:
name: 'Week 7 - Encantador de Espadas'
type: enchant
variable:…
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**Describe the bug**
Wanted to deactivate the strong sharpening filter but it keeps on
**Upload logs and any crash dumps**
[re2_framework_log.txt](https://github.com/user-attachments/files/155172…
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Someone brought up that the melee weapon tag inherited from Fabric API's past only contains Swords, Axes and Maces by default.
https://github.com/FabricMC/fabric/blob/1.21/fabric-convention-tags-v2/s…
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### What would this enhancement be for?
Rendering
### Describe your enhancement suggestion in more detail
A new keyvalue for env_projected_texture & env_cascade_light that can control the sharpness…
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Despite the paxel recipe including a sword, you cannot enchant the paxel with Sharpness.
Efficiency, Unbreaking & Mending all work fine.
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Reporting client version: 515.1640
## Issue Summary
I was expecting that using the meatspikes would do anything regarding meat, but it's a lot of extra work for no benefit from just butchering…
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For example in the README `Super + O : Decrease FSR sharpness by 1`, but for FSR **lower** value mean **more sharpening**, while for NIS **higher** value mean **more sharpening**. Switching between up…