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### What happened?
A bug happened!
Skeletons can't switch weapons. And their firing speed is the same as vanilla speed.
I haven't modified the config file.
### Minecraft Version
1.12.2 (Edge)
…
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Hi there, can you provide me the code to visualize t‐SNE in Fig. 7? Thank you and look forward reply.
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For bugs, please include the following:
* What is the expected behavior?
* What is the actual behavior?
* What steps reproduce the behavior?
For features, please specify at least minimal requi…
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These NotImplementedException errors represent features which have not yet been implemented, but whose skeletons have been created in the library.
* IO_CSVOut.cs.cs -- 2 NIEs
* IO_CSVOut Constru…
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Some notes as I work on it to track.
* goal 1: implement gpu instancing for animations (cache bone transforms to texture) for crowd rendering. need it for my game personally. have godot implementat…
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## Zag Integration
Zag docs are currently unavilable, but Ark has an example:
https://ark-ui.com/react/docs/components/tree-view
Update: the [Zag team has confirmed](https://github.com/chakra-u…
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-Go to Features
-Check which have not been implemented
-Go to Optimizer.h
-Create a function by that respective algorithm name(An empty function with no code)
-Make sure the input and output param…
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Great project!
Can you provide the extracted skeleton features ?
**DATASET_PATH = "data/HAR_pose_activities/database/"**
thank you~
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** Please track in Clockify CWM project **
## Description
Based on the API design for MykoMap discussed in https://github.com/DigitalCommons/mykomap/issues/267 and the [notes from the meeting on 20/…
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### Describe the feature in detail (code, mocks, or screenshots encouraged)
In order to integrate Skeletons styles into the Storybook framework several steps need to be taken to apply the styles in S…