GameFoundry / bsf

Modern C++14 library for the development of real-time graphical applications
https://www.bsframework.io
MIT License
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skeleton animation features plugin #364

Open pgruenbacher opened 5 years ago

pgruenbacher commented 5 years ago

Some notes as I work on it to track.

pgruenbacher commented 5 years ago

instancing

so what took me a while to realize was that I just needed to set instancePosition : POSITION1 in the VertexCommon.bsl and then simply apply the translation I also simply hacked the gRendererUtility to write out the extra instance buffer so the bigger question will be if there's potential for an easier API to accomplish this next goal is wrapping up the gpu caching of the bone transformations which should allow for different animations for the instances

christianclavet commented 5 years ago

Wow! That look really nice and could give us the "physic ropes", I had access in the Source Engine.

pgruenbacher commented 5 years ago

instancing2

currently on fork. requires manualy updating bsf to do instanced drawing. https://github.com/pgruenbacher/bsfExamples/tree/skel_instancing/Source/SkeletalAnimation