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### Motivation
I want this feature because I hate using forge and optifine to get to use nice looking and dynamic resourcepacks like Whimscape. This is a nice alternative to the sky and fog color p…
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**Describe the bug**
For the night part, the `geo_color` composite uses a blending of `geo_color_high_clouds` and `geo_color_low_clouds`. For the high clouds, brightness temperature is shown as tr…
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Hello authors,
You said in the paper that the GT of the sky area is set to 0. Does this part of the GT participate in the loss calculation?
I know that invalid regions are also set to 0 in some pu…
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I use a IAA.01.121111 Iridium Certified Antenna connected to a LNA and USRP X310 to receive the iridium Signal via gr-iridium.
When I run the gr-iridium, the terminal ouput shows like this:
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The sky is black. I tried increasing the sky brightness in the shader settings with no effect.
![Image2](https://github.com/X0nk/Bliss-Shader/assets/172140810/e3db33a9-9b34-4494-8674-b7f1243d1b4f…
EyBmr updated
4 months ago
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Tracing target works well in targets with high signal to noise and when they are in low number and well separated. When they are crowded the functions are messed up. For instance there is a target tha…
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Traditional depth-map estimation techniques have weak support for textureless areas (ex. uniform color walls, or water surfaces) and the fusion process is affected by sky reconstruction attempts exist…
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The engine currently uses a sky background image for outdoor areas that scrolls in sync with the player rotation. However, the graphic is only wide enough to cover 180 degrees of rotation and as a res…
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This issue is to gauge interest in an Australian-led 8m-class discovery optical imager with fast spectroscopic follow up for the transient community to be operational near the start of this Decadal Pl…
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I noticed that standalone creates random problems one time it does not extract the textures one time it does not put the sky but it is extracted gray without sky the other time the grass on the road. …