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I've had a look at the Slick2D source and i can safely say we need to stop using it for the tile system. The rendering methods it uses are the slowest it could possibly use. I'm going to change the re…
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Hello NiftyEventSubscribe is not working in Slick2D I have this function
visibleToMouse=true
@NiftyEventSubscriber(id="resume_game")
public void onClick(final String topic,final ButtonClickedEven…
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Hi,
I want to use Slick2D with sbt 0.13.8. I followed the readme as well as the [wiki](https://github.com/philcali/sbt-lwjgl-plugin/wiki/Slick2d-Support). But I always get the following error:
```
E…
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Not sure if I am not loading it properly; but the particle system, supplied by the slick2d library will randomly crash upon start up.
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Currently this project uses the java libraries for generating graphics. These are generally inefficient and only good for GUIs. Moving to a graphics library such as libgdx or slick2d would be more b…
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Hi, I'm not sure if you're interested in maintaining this project, however at the moment when packaging this with for 1.12.2 I'm getting a java.lang.NoClassDefFoundError: org/newdawn/slick/SlickExcept…
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how do i fix this?, also how do i get the current song position?
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(https://www.youtube.com/watch?v=AXNDBQfCd08&list=PL210C2267A8922854)
(https://thejavablog.wordpress.com/2008/06/08/using-slick-2d-to-write-a-game/)
(https://www.youtube.com/watch?v=nCKMjUqwEUQ…
ghost updated
6 months ago
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When we start implementing NPCs, one obstacle will be that our NPCs are not the same size as one tile of the map. In fact, probably every mech will have his very own size.
This might make the use of c…