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Basically, you'd be able to slide to select a level pulling system (like you can with forcing modifiers and gamemodes).
Chronologically level pulling would work (well you probably know what chronolo…
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First off, great extension! It's working very well for me.
I think it's great to have _u_mouse_ which translates to the x and y coordinates in the glsl canvas pane.
However, as an addition, it wou…
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When importing an FBX file in CC4, either through the import button or through using the datalink and clicking on the send avatar button, and using Cycles as the render engine, I get these grid lines,…
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## Acceptance criteria
Update the Slider Usage tab docs to include guidance on having a custom value label. It might be a good idea to put this guidance under the [modifiers section](https://carbonde…
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Some half-finished ideas around how to improve the styling and theming story for egui.
# Background
Styling for egui is currently supplied by `egui::Style` which controls spacing, colors, etc fo…
emilk updated
1 month ago
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I believe skills that have modifiers that are not always active (for instance, affinity sliding or heroics) should contain their rank modifiers. It should be up to a consumer of the api to figure out …
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Hi,
I find the mouse_actions using mouse_modifier in yabai is very useful. However utilizing both the actions together is not very convenient when using only the trackpad. I am forced to limit usag…
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### Version
5e733d0f2d8ebdf471434e65984bbc5f501a91ed
### Actual Behaviour
When using Volume Control's default hotkey config I can change the Windows system volume by holding a modifier key an…
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Hi,
Thanks for sharing Packing.
This printed out when opening Automation :
ERROR: Primitive '_BasicAt' failed.
Index not an Integer
RECEIVER:
Instance of Array { (0x12655e948, gc=E4, …
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On the 'Atlas Registration' screen, I get the following error when pressing up and down keys:
```
--------------------------------------------------------------------------
AttributeError …