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Introduction
The metaverse is reshaping our digital landscape, bringing forth new dimensions to how we shop and engage with online spaces. This article explores the dynamic realm of [metaverse shoppi…
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## Background
Hey floar.eth here. I'm a software developer by trade, been doing a *lot* of 3d and game dev since i can remember and worked for over a decade for a big german automotive company help…
floAr updated
1 month ago
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### Is your feature request related to a problem? Please describe.
VR Avatar creators are starting to adhere to their own standard, meaning alot of avatars that are coming out are using Unified Expre…
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The current UI for our locations is getting quite busy - and there are more things we are planning on adding. The solution we have for this is to re-think how we are approaching the user story for the…
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With VRChat's Easy Anti-Cheat (EAC) update/banning of mods, is there any plan to try porting the mod over to other platforms? For example, ChilloutVR or NeosVR.
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Thank you for creating this app, and filling the gap Oculus themselves have left.
I just installed the app, opened it, and it looks like it wants to write to the 'data' folder, but it can't (probab…
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### Describe the project you are working on
As a part of V-Sekai, I (Fire) am proud to be in a group of developers who are passionate about creating open-source VR technology. We started with a dre…
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### Replace Winners by Mentors.
#### Add
Name - Atishay Srivastava
About - DSC Technical Coordinator
Frontend Engineer | Problem Sover
10+ Hackathons Experience :1st_place_medal:
_Add Socials :…
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Would it be possible to get an export current scene option for GLTFRuntime?
My use case is that I am making scenes for Social VR platforms that accept .GLTF and .GLB.
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For learners I think showing prompt/output pairs following and not following the guidelines outlined in each section would be constructive for grasping why and how to use the concepts.
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noizu updated
3 months ago