-
All the 8 bolts were cut by the shear force
Bolts were changed 1 week before the launch
The material of the bolt is still unclear
It may be possible that the strength got weaken due to high tempera…
-
- [ ] Solid rocket motor (constant power, cannot be turned off)
- [ ] Explosive
- [ ] Liquid fueled rocket motor thrust control
- [ ] Rocket engine thrust vectoring
- [ ] Fins
- [x] Wheels
- [x]…
-
**Feature description**
A small single use solid fuel rocket motor with less thrust and weight than a small thruster but more than a firework with adjustable fuel load (timed delay) and *almost* harm…
-
A place to write down various ideas and flesh out the rocket. All ideas are up in the air (ha!).
# Hardware
## Features
* Solid Rocket Motor
* Stages
* TVC
* Actuator controlled fins
* Recove…
-
Maxthrust, availablethrust, their variants, and fuelflow return 0 if the engine is off.
ISP also returns 0 but sealevelISP, vacuumISP and ISPat seem to work fine. Still, leaves no way to calculate th…
-
The igniter for Intrepid presents a unique challenge. To launch a Q-class motor, we need to be ~1 mile away from the launch site. It is impractical to ignite the rocket using conventional methods; nam…
-
```mermaid
flowchart LR
subgraph 0
Tier0[Tier 0]
IronOre[Iron Ore]
CopperOre[Copper Ore]
Limestone[Limestone]
AlienProtein[Alien Protein]
Leaves[Leaves]
Myceli…
-
Hello,
As I'm sure you guys are aware by now, I'm also writing a software called OpenBurn that is extremely similar to your class project. I'm doing it all by myself out of passion for the hobby of…
tuxxi updated
6 years ago
-
I'm using:
* KSP 1.12.3
* Procedural Parts 2.4.3
* Real Fuels 15.2.2
* Realism Overhaul 14.18.1.0
* 100+ other mods that I can list if need be
Problem concerns Solid Rocket Motor [Procedural].…
-
Pulling all the items from the API on startup / at a regular interval will make the bot much more robust to game changes such as new items being added.
~~`https://www.simcompanies.com/api/v2/market…