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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …
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Hello, un thread pour les éléments sonore.
Pour l'instant, on a surtout 2-3 sons placeholder. Je vais pouvoir m'y atteler ces prochains jours et commencer le travail de fond.
Ci dessous les note…
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Background music
Sound effects
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Unconventional sound design principles in the timer sound options. I'd be curious to see how many users are electing to be blasted out of their seat by the Train Horn option at the end of their 25 min…
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I need to work with @Ashton-Morris and/or @jbphet to design a sound for Number Play. It should be a sound that is incrementally higher as the number increases, and incrementally lower as the number de…
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# Sound Design Workshop
Two doo
- [ ] make content of workshop -> Jonas
- [x] er den 5. god nok?
- [ ] lav noget art til FB event (Oscar har den - deadline 15. februar)
- [ ] lav FB event
- …
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This is a hard one. We have zero experience in sound design, but we need some kind of audio feedback for certain things.
- [ ] Machine Processing Sounds?
- [ ] GUI Events?
- [ ] Other stuff?
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-Ambient and focused soundtracks for the game to establish an ambience in the environment
-Sounds for player actions, such as teleportation, room shatter, pressign buttons
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Need sound assets and incorporate some sound effects in the game. Perhaps:
- Sound for when you click to build something: different sound for successful build, and un-successful build
- Audio alerts…